AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on Android in France: Q3 2022 Review
Explore the performance of the top 5 fidget toy games on the Android platform in France during Q3 2022, focusing on downloads, revenue, and active user trends.
In the third quarter of 2022, the top 5 fidget toy games on the Android platform in France showcased diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Antistress - relaxation toys had a stable revenue stream, with weekly earnings peaking at $19 in late July and early August. Downloads showed a notable increase in mid-July, reaching around 13.8K in the first week of August before declining to 6.3K by the end of September. Active users mirrored this trend, peaking at 80.8K in early August and gradually decreasing to about 54.1K by the end of the quarter.
Pop it Fidget Toys 3D Games did not generate any revenue during Q3 2022. However, the app saw consistent download activity, peaking at 9.5K in the third week of August. Active users followed a similar pattern, reaching a high of approximately 23.8K in late August and then tapering off to 18.4K by the end of September.
Fidget Toys Trading・Pop It 3D also reported no revenue for the quarter. Weekly downloads fluctuated, hitting a low of 2.9K in mid-September before rebounding to 7K by the end of the month. Active users showed a peak of 30.6K in early August, with a decline to around 27K by the end of September.
Marble ASMR, a newer entrant, started generating revenue in mid-September, with earnings growing to $118 by the end of the month. Downloads were robust, peaking at 25.3K in the last week of September. Active users saw a significant rise, reaching 39.1K by the end of the quarter.
Fidget Toys 3D - Antistress did not report any revenue, but it maintained a steady download rate, with a peak of 7.4K in late June and a slight decline to 4K by the end of September. Active users remained relatively stable, fluctuating around 30K to 40K throughout the quarter.
This data, sourced from Sensor Tower, provides valuable insights into the performance dynamics of these popular fidget toy games. For more detailed analytics and trends, visit Sensor Tower.